| Other Variables |
Description |
_fov
|
Automates fov command to server. |
_restart
|
Shutdown and restart the engine. |
addip
|
Add an IP address to the ban list. |
adsp_alley_min
|
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adsp_courtyard_min
|
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adsp_debug
|
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adsp_door_height
|
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adsp_duct_min
|
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adsp_hall_min
|
|
adsp_low_ceiling
|
|
adsp_opencourtyard_min
|
|
adsp_openspace_min
|
|
adsp_openstreet_min
|
|
adsp_openwall_min
|
|
adsp_room_min
|
|
adsp_street_min
|
|
adsp_tunnel_min
|
|
adsp_wall_height
|
|
ai_auto_contact_solver
|
|
ai_clear_bad_links
|
Clears bits set on nav links indicating link is unusable |
ai_debug_assault
|
|
ai_debug_directnavprobe
|
|
ai_debug_doors
|
|
ai_debug_dyninteractions
|
Debug the NPC dynamic interaction system. |
ai_debug_efficiency
|
|
ai_debug_enemies
|
|
ai_debug_expressions
|
Show random expression decisions for NPCs. |
ai_debug_follow
|
|
ai_debug_loners
|
|
ai_debug_looktargets
|
|
ai_debug_los
|
NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l |
ai_debug_nav
|
|
ai_debug_node_connect
|
Debug the attempted connection between two nodes |
ai_debug_ragdoll_magnets
|
|
ai_debug_shoot_positions
|
|
ai_debug_speech
|
|
ai_debug_squads
|
|
ai_debug_think_ticks
|
|
ai_debugscriptconditions
|
|
ai_disable
|
Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t |
ai_drawbattlelines
|
|
ai_dump_hints
|
|
ai_efficiency_override
|
|
ai_follow_use_points
|
|
ai_follow_use_points_when_movi
ng |
|
ai_lead_time
|
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ai_LOS_mode
|
|
ai_moveprobe_debug
|
|
ai_moveprobe_jump_debug
|
|
ai_moveprobe_usetracelist
|
|
ai_next_hull
|
Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are |
ai_no_local_paths
|
|
ai_no_node_cache
|
|
ai_no_select_box
|
|
ai_no_steer
|
|
ai_no_talk_delay
|
|
ai_nodes
|
Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a |
ai_norebuildgraph
|
|
ai_path_adjust_speed_on_immedi
ate_turns |
|
ai_path_insert_pause_at_est_en
d |
|
ai_path_insert_pause_at_obstru
ction |
|
ai_reaction_delay_alert
|
|
ai_reaction_delay_idle
|
|
ai_rebalance_thinks
|
|
ai_reloadresponsesystems
|
Reload all response system scripts. |
ai_report_task_timings_on_limi
t |
|
ai_resume
|
If NPC is stepping through tasks (see ai_step ) will resume normal processing. |
ai_sequence_debug
|
|
ai_set_move_height_epsilon
|
Set how high AI bumps up ground walkers when checking steps |
ai_shot_bias
|
|
ai_shot_bias_max
|
|
ai_shot_bias_min
|
|
ai_shot_stats
|
|
ai_shot_stats_term
|
|
ai_show_connect
|
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows |
ai_show_connect_fly
|
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows |
ai_show_connect_jump
|
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows |
ai_show_graph_connect
|
Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by |
ai_show_grid
|
Draw a grid on the floor where looking. |
ai_show_hints
|
Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - |
ai_show_hull
|
Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows |
ai_show_hull_attacks
|
|
ai_show_node
|
Highlight the specified node |
ai_show_think_tolerance
|
|
ai_show_visibility
|
Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d |
ai_simulate_task_overtime
|
|
ai_spread_cone_focus_time
|
|
ai_spread_defocused_cone_multi
plier |
|
ai_spread_pattern_focus_time
|
|
ai_step
|
NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no |
ai_think_limit_label
|
|
ai_use_clipped_paths
|
|
ai_use_efficiency
|
|
ai_use_frame_think_limits
|
|
ai_use_think_optimizations
|
|
ainet_generate_report
|
Generate a report to the console. |
ainet_generate_report_only
|
Generate a report to the console. |
air_density
|
Changes the density of air for drag computations. |
alias
|
Alias a command. |
+alt1
|
|
-alt1
|
|
ammo_338mag_max
|
|
ammo_357sig_max
|
|
ammo_45acp_max
|
|
ammo_50AE_max
|
|
ammo_556mm_box_max
|
|
ammo_556mm_max
|
|
ammo_57mm_max
|
|
ammo_762mm_max
|
|
ammo_9mm_max
|
|
ammo_buckshot_max
|
|
ammo_flashbang_max
|
|
ammo_hegrenade_max
|
|
ammo_smokegrenade_max
|
|
async_mode
|
Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous |
async_simulate_delay
|
Simulate a delay of up to a set msec per file operation |
async_simulate_mixed_mode
|
Simulate a mix of async load styles |
+attack
|
|
-attack
|
|
+attack2
|
|
-attack2
|
|
autobuy
|
Attempt to purchase items with the order listed in cl_autobuy |
autosave
|
|
+back
|
|
-back
|
|
banid
|
Add a user ID to the ban list. |
banip
|
Add an IP address to the ban list. |
bench_end
|
Ends gathering of info. |
bench_showstatsdialog
|
Shows a dialog displaying the most recent benchmark results. |
bench_start
|
Starts gathering of info. Arguments |
bench_upload
|
Uploads most recent benchmark stats to the Valve servers. |
benchframe
|
Takes a snapshot of a particular frame in a time demo. |
bgmvolume
|
CD sound playback volume. |
bind
|
Bind a key. |
BindToggle
|
|
blink_duration
|
How many seconds an eye blink will last. |
bloodspray
|
blood |
bot_add
|
bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria. |
bot_add_ct
|
bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria. |
bot_add_t
|
bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria. |
bot_all_weapons
|
Allows the bots to use all weapons |
bot_allow_grenades
|
If nonzero, bots may use grenades. |
bot_allow_machine_guns
|
If nonzero, bots may use the machine gun. |
bot_allow_pistols
|
If nonzero, bots may use pistols. |
bot_allow_rifles
|
If nonzero, bots may use rifles. |
bot_allow_rogues
|
If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals. |
bot_allow_shotguns
|
If nonzero, bots may use shotguns. |
bot_allow_snipers
|
If nonzero, bots may use sniper rifles. |
bot_allow_sub_machine_guns
|
If nonzero, bots may use sub-machine guns. |
bot_auto_follow
|
If nonzero, bots with high co-op may automatically follow a nearby human player. |
bot_auto_vacate
|
If nonzero, bots will automatically leave to make room for human players. |
bot_chatter
|
Control how bots talk. Allowed values |
bot_crouch
|
|
bot_debug
|
For internal testing purposes. |
bot_debug_target
|
For internal testing purposes. |
bot_defer_to_human
|
If nonzero and there is a human on the team, the bots will not do the scenario tasks. |
bot_difficulty
|
Defines the skill of bots joining the game. Values are |
bot_dont_shoot
|
If nonzero, bots will not fire weapons (for debugging). |
bot_eco_limit
|
If nonzero, bots will not buy if their money falls below this amount. |
bot_freeze
|
|
bot_goto_mark
|
Sends a bot to the selected nav area (useful for testing navigation meshes) |
bot_join_after_player
|
If nonzero, bots wait until a player joins before entering the game. |
bot_join_delay
|
Prevents bots from joining the server for this many seconds after a map change. |
bot_join_team
|
Determines the team bots will join into. Allowed values |
bot_kick
|
bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria. |
bot_kill
|
bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria. |
bot_knives_only
|
Restricts the bots to only using knives |
bot_loadout
|
bots are given these items at round start |
bot_mimic
|
|
bot_mimic_yaw_offset
|
|
bot_pistols_only
|
Restricts the bots to only using pistols |
bot_prefix
|
This string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <w |
bot_profile_db
|
The filename from which bot profiles will be read. |
bot_quota
|
Determines the total number of bots in the game. |
bot_quota_mode
|
Determines the type of quota. Allowed values |
bot_show_battlefront
|
Show areas where rushing players will initially meet. |
bot_show_nav
|
For internal testing purposes. |
bot_show_occupy_time
|
Show when each nav area can first be reached by each team. |
bot_snipers_only
|
Restricts the bots to only using sniper rifles |
bot_stop
|
If nonzero, immediately stops all bot processing. |
bot_traceview
|
For internal testing purposes. |
bot_walk
|
If nonzero, bots can only walk, not run. |
bot_zombie
|
If nonzero, bots will stay in idle mode and not attack. |
box
|
Draw a debug box. |
+break
|
|
-break
|
|
breakable_disable_gib_limit
|
|
breakable_multiplayer
|
|
buddha
|
Toggle. Player takes damage but won't die. (Shows red cross when health is zero) |
budget_averages_window
|
number of frames to look at when figuring out average frametimes |
budget_background_alpha
|
how translucent the budget panel is |
budget_bargraph_background_alp
ha |
how translucent the budget panel is |
budget_bargraph_range_ms
|
budget bargraph range in milliseconds |
budget_history_numsamplesvisib
le |
number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
budget_history_range_ms
|
budget history range in milliseconds |
budget_panel_bottom_of_history
_fraction |
number between 0 and 1 |
budget_panel_height
|
height in pixels of the budget panel |
budget_panel_width
|
width in pixels of the budget panel |
budget_panel_x
|
number of pixels from the left side of the game screen to draw the budget panel |
budget_panel_y
|
number of pixels from the top side of the game screen to draw the budget panel |
budget_peaks_window
|
number of frames to look at when figuring out peak frametimes |
budget_show_averages
|
enable/disable averages in the budget panel |
budget_show_history
|
turn history graph off and on. . good to turn off on low end |
budget_show_peaks
|
enable/disable peaks in the budget panel |
bug
|
Show/hide the bug reporting UI. |
bug_swap
|
Automatically swaps the current weapon for the bug bait and back again. |
bugreporter_includebsp
|
Include .bsp for internal bug submissions. |
buildcubemaps
|
Rebuild cubemaps. |
building_cubemaps
|
|
buyequip
|
Show equipment buy menu |
buymenu
|
Show main buy menu |
c_maxdistance
|
|
c_maxpitch
|
|
c_maxyaw
|
|
c_mindistance
|
|
c_minpitch
|
|
c_minyaw
|
|
c_orthoheight
|
|
c_orthowidth
|
|
cache_print
|
Print out contents of cache memory. Optionally use cache_set_print_section |
cache_print_lru
|
Print out contents of cache memory. Optionally use cache_set_print_section |
cache_print_summary
|
Print out a summary contents of cache memory. |
cache_set_print_section
|
|
cam_command
|
|
cam_idealdist
|
|
cam_idealpitch
|
|
cam_idealyaw
|
|
cam_snapto
|
|
+camdistance
|
|
-camdistance
|
|
+camin
|
|
-camin
|
|
+cammousemove
|
|
-cammousemove
|
|
camortho
|
Switch to orthographic camera. |
+camout
|
|
-camout
|
|
+campitchdown
|
|
-campitchdown
|
|
+campitchup
|
|
-campitchup
|
|
+camyawleft
|
|
-camyawleft
|
|
+camyawright
|
|
-camyawright
|
|
cancelselect
|
|
cast_hull
|
Tests hull collision detection |
cast_ray
|
Tests collision detection |
cc_captiontrace
|
Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) |
cc_emit
|
Emits a closed caption |
cc_lang
|
Current close caption language (emtpy = use game UI language) |
cc_linger_time
|
Close caption linger time. |
cc_lookup_crc
|
For tracking down missing CC token strings |
cc_predisplay_time
|
Close caption delay before showing caption. |
cc_sentencecaptionnorepeat
|
How often a sentence can repeat. |
cc_subtitles
|
If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
cd
|
Play or stop a cd track. |
centerview
|
|
ch_createairboat
|
Spawn airboat in front of the player. |
ch_createjeep
|
Spawn jeep in front of the player. |
changelevel
|
Change server to the specified map |
changelevel2
|
Transition to the specified map in single player |
chooseteam
|
Choose a new team |
cl_anglespeedkey
|
|
cl_animationinfo
|
Hud element to examine. |
cl_autobuy
|
The order in which autobuy will attempt to purchase items |
cl_autohelp
|
Auto-help |
cl_backspeed
|
|
cl_bob
|
|
cl_bobcycle
|
|
cl_bobup
|
|
cl_buy_favorite
|
Purchase a favorite weapon/equipment loadout |
cl_buy_favorite_nowarn
|
Skips the error prompt when saving an invalid buy favorite |
cl_buy_favorite_quiet
|
Skips the prompt when saving a buy favorite in the buy menu |
cl_buy_favorite_reset
|
Reset favorite loadouts to the default |
cl_buy_favorite_set
|
Saves the current loadout as a favorite |
cl_class
|
Default class when joining a game |
cl_clock_correction
|
Enable/disable clock correction on the client. |
cl_clock_correction_adjustment
_max_amount |
Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount |
cl_clock_correction_adjustment
_max_offset |
As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply |
cl_clock_correction_adjustment
_min_offset |
If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_serv
er_tick |
Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo
|
Show debugging info about the clock drift. |
cl_clockdrift_max_ms
|
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_cmdbackup
|
For each command packet, how many additional history commands are sent ( helps in case of packet loss ) |
cl_crosshairalpha
|
|
cl_detail_avoid_force
|
force with which to avoid players ( in units, percentage of the width of the detail sprite ) |
cl_detail_avoid_radius
|
radius around detail sprite to avoid players |
cl_detail_avoid_recover_speed
|
how fast to recover position after avoiding players |
cl_detail_max_sway
|
Amplitude of the detail prop sway |
cl_detaildist
|
|
cl_detailfade
|
|
cl_downloadfilter
|
Determines which files can be downloaded from the server (all, none, nosounds) |
cl_drawleaf
|
|
cl_drawmaterial
|
Draw a particular material over the frame |
cl_drawmonitors
|
|
cl_drawshadowtexture
|
|
cl_dynamiccrosshair
|
|
cl_ejectbrass
|
|
cl_ent_absbox
|
Displays the client's absbox for the entity under the crosshair. |
cl_ent_bbox
|
Displays the client's bounding box for the entity under the crosshair. |
cl_ent_rbox
|
Displays the client's render box for the entity under the crosshair. |
cl_entityreport
|
For debugging, draw entity states to console |
cl_extrapolate
|
Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount
|
Set how many seconds the client will extrapolate entities for. |
cl_flushentitypacket
|
For debugging. Force the engine to flush an entity packet. |
cl_forcepreload
|
Whether we should force preloading. |
cl_forwardspeed
|
|
cl_fullupdate
|
Forces the server to send a full update packet |
cl_idealpitchscale
|
|
cl_ignorepackets
|
Force client to ignore packets (for debugging). |
cl_interp
|
Interpolate object positions starting this many seconds in past |
cl_interp_all
|
Disable interpolation list optimizations. |
cl_interp_npcs
|
Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
cl_interpolate
|
Interpolate entities on the client. |
cl_lagcomp_errorcheck
|
Player index of other player to check for position errors. |
cl_lagcompensation
|
Perform server side lag compensation of weapon firing events. |
cl_left_hand_ik
|
Attach player's left hand to rifle with IK. |
cl_leveloverview
|
|
cl_leveloverviewmarker
|
|
cl_localnetworkbackdoor
|
Enable network optimizations for single player games. |
cl_locationalpha
|
|
cl_logofile
|
Spraypoint logo decal. |
cl_maxrenderable_dist
|
Max distance from the camera at which things will be rendered |
cl_min_ct
|
Controls which CT model is used when cl_minmodels is set. |
cl_min_t
|
Controls which Terrorist model is used when cl_minmodels is set. |
cl_minmodels
|
Uses one player model for each team. |
cl_mouseenable
|
|
cl_mouselook
|
Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_observercrosshair
|
|
cl_overdraw_test
|
|
cl_panelanimation
|
Shows panel animation variables |
cl_particleeffect_aabb_buffer
|
Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft |
cl_pclass
|
Dump entity by prediction classname. |
cl_pdump
|
Dump info about this entity to screen. |
cl_phys_props_enable
|
Disable clientside physics props (must be set before loading a level). |
cl_phys_props_max
|
Maximum clientside physic props |
cl_phys_timescale
|
Sets the scale of time for client-side physics (ragdolls) |
cl_pitchdown
|
|
cl_pitchspeed
|
|
cl_pitchup
|
|
cl_precacheinfo
|
Show precache info (client). |
cl_pred_optimize
|
Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) |
cl_predict
|
Perform client side prediction. |
cl_predictionlist
|
Show which entities are predicting |
cl_predictweapons
|
Perform client side prediction of weapon effects. |
cl_radaralpha
|
|
cl_radartype
|
|
cl_ragdoll_collide
|
|
cl_ragdoll_physics_enable
|
Enable/disable ragdoll physics. |
cl_rebuy
|
The order in which rebuy will attempt to repurchase items |
cl_removedecals
|
Remove the decals from the entity under the crosshair. |
cl_resend
|
Delay in seconds before the client will resend the 'connect' attempt |
cl_righthand
|
Use right-handed view models. |
cl_scalecrosshair
|
|
cl_SetupAllBones
|
|
cl_show_splashes
|
|
cl_showanimstate
|
Show the (client) animation state for the specified entity (-1 for none). |
cl_showanimstate_log
|
1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both. |
cl_ShowBoneSetupEnts
|
Show which entities are having their bones setup each frame. |
cl_showents
|
Dump entity list to console. |
cl_showerror
|
Show prediction errors, 2 for above plus detailed field deltas. |
cl_showevents
|
Print event firing info in the console |
cl_showfps
|
Draw fps meter at top of screen (1 = fps, 2 = smooth fps) |
cl_showpausedimage
|
Show the 'Paused' image when game is paused. |
cl_showpluginmessages
|
Allow plugins to display messages to you |
cl_showpos
|
Draw current position at top of screen |
cl_ShowSunVectors
|
|
cl_sidespeed
|
|
cl_slist
|
Number of seconds to wait for server ping responses when checking for server on your lan |
cl_smooth
|
Smooth view/eye origin after prediction errors |
cl_smoothtime
|
Smooth client's view after prediction error over this many seconds |
cl_soundemitter_flush
|
Flushes the sounds.txt system (client only) |
cl_soundfile
|
Jingle sound file. |
cl_soundscape_flush
|
Flushes the client side soundscapes |
cl_soundscape_printdebuginfo
|
print soundscapes |
cl_spec_mode
|
spectator mode |
cl_sun_decay_rate
|
|
cl_team
|
Default team when joining a game |
cl_timeout
|
After this many seconds without receiving a packet from the server, the client will disconnect itself |
cl_upspeed
|
|
cl_view
|
Set the view entity index. |
cl_winddir
|
Weather effects wind direction angle |
cl_windspeed
|
Weather effects wind speed scalar |
cl_wpn_sway_interp
|
|
cl_wpn_sway_scale
|
|
cl_yawspeed
|
|
clear
|
Clear all console output. |
clear_debug_overlays
|
clears debug overlays |
clientport
|
Host game client port |
closecaption
|
Enable close captioning. |
cmd
|
Forward command to server. |
collision_shake_amp
|
|
collision_shake_freq
|
|
collision_shake_time
|
|
colorcorrectionui
|
Show/hide the color correction tools UI. |
+commandermousemove
|
|
-commandermousemove
|
|
commentary
|
Desired commentary mode state. |
commentary_available
|
Automatically set by the game when a commentary file is available for the current map. |
commentary_cvarsnotchanging
|
|
commentary_finishnode
|
|
commentary_firstrun
|
|
commentary_testfirstrun
|
|
con_drawnotify
|
Disables drawing of notification area (for taking screenshots). |
con_enable
|
Allows the console to be activated. |
con_notifytime
|
How long to display recent console text to the upper part of the game window |
con_nprint_bgalpha
|
Con_NPrint background alpha. |
con_nprint_bgborder
|
Con_NPrint border size. |
con_trace
|
Print console text to low level printout. |
condump
|
dump the text currently in the console to condumpXX.log |
connect
|
Connect to specified server. |
contimes
|
Number of console lines to overlay for debugging. |
coop
|
Cooperative play. |
CreateHairball
|
|
CreatePredictionError
|
Create a prediction error |
creditsdone
|
|
crosshair
|
|
cs_make_vip
|
Marks a player as the VIP |
cs_ShowStateTransitions
|
cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. |
cvarlist
|
Show the list of convars/concommands. |
deathmatch
|
Running a deathmatch server. |
debug_physimpact
|
|
default_fov
|
|
demo_debug
|
Demo debug info. |
demo_fastforwardfinalspeed
|
Go this fast when starting to hold FF button. |
demo_fastforwardramptime
|
How many seconds it takes to get to full FF speed. |
demo_fastforwardstartspeed
|
Go this fast when starting to hold FF button. |
demo_gototick
|
Skips to a tick in demo. |
demo_interpolateview
|
Do view interpolation during dem playback. |
demo_pause
|
Pauses demo playback. |
demo_pauseatservertick
|
Pauses demo playback at server tick |
demo_quitafterplayback
|
Quits game after demo playback. |
demo_recordcommands
|
Record commands typed at console into .dem files. |
demo_resume
|
Resumes demo playback. |
demo_timescale
|
Sets demo replay speed. |
demo_togglepause
|
Toggles demo playback. |
demolist
|
Print demo sequence list. |
demos
|
Demo demo file sequence. |
demoui
|
Show/hide the demo player UI. |
developer
|
Show developer messages. |
devshots_nextmap
|
Used by the devshots system to go to the next map in the devshots maplist. |
devshots_screenshot
|
Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. |
differences
|
Show all convars which are not at their default values. |
disconnect
|
Disconnect game from server. |
disp_dynamic
|
|
disp_modlimit
|
|
disp_modlimit_down
|
|
disp_modlimit_up
|
|
disp_numiterations
|
|
dispcoll_drawplane
|
|
displaysoundlist
|
|
drawcross
|
Draws a cross at the given location Arguments |
drawline
|
Draws line between two 3D Points. Green if no collision Red is collides with something Arguments |
drawradar
|
Draws HUD radar |
dsp_automatic
|
|
dsp_db_min
|
|
dsp_db_mixdrop
|
|
dsp_dist_max
|
|
dsp_dist_min
|
|
dsp_enhance_stereo
|
|
dsp_facingaway
|
|
dsp_mix_max
|
|
dsp_mix_min
|
|
dsp_off
|
|
dsp_player
|
|
dsp_reload
|
|
dsp_room
|
|
dsp_slow_cpu
|
|
dsp_spatial
|
|
dsp_speaker
|
|
dsp_vol_2ch
|
|
dsp_vol_4ch
|
|
dsp_vol_5ch
|
|
dsp_volume
|
|
dsp_water
|
|
dti_flush
|
Write out the datatable instrumentation files (you must run with -dti for this to work). |
dtwarning
|
Print data table warnings? |
dtwatchent
|
Watch this entities data table encoding. |
dtwatchvar
|
Watch the named variable. |
+duck
|
|
-duck
|
|
dump_globals
|
Dump all global entities/states |
dump_panels
|
Dump Panel Tree |
dump_terrain
|
Dump physics info about virtual terrains |
dump_terrain
|
Dump physics info about virtual terrains |
dumpstringtables
|
Print string tables to console. |
echo
|
Echo text to console. |
editdemo
|
Edit a recorded demo file (.dem ). |
editor_toggle
|
Disables the simulation and returns focus to the editor |
endmovie
|
Stop recording movie frames. |
endround
|
End the current round. |
english
|
If set to 1, running the english language set of assets. |
ent_absbox
|
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar |
ent_attachments
|
Displays the attachment points on an entity. Arguments |
ent_bbox
|
Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay |
ent_debugkeys
|
|
ent_dump
|
Usage |
ent_fire
|
Usage |
ent_info
|
Usage |
ent_messages
|
Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes |
ent_messages_draw
|
Visualizes all entity input/output activity. |
ent_name
|
|
ent_pause
|
Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess |
ent_pivot
|
Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments |
ent_rbox
|
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar |
ent_remove
|
Removes the given entity(s) Arguments |
ent_remove_all
|
Removes all entities of the specified type Arguments |
ent_setname
|
Sets the targetname of the given entity(s) Arguments |
ent_show_response_criteria
|
Print, to the console, an entity's current criteria set used to select responses. Arguments |
ent_step
|
When 'ent_pause' is set this will step through one waiting input / output message at a time. |
ent_text
|
Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments |
envmap
|
|
escape
|
Escape key pressed. |
exec
|
Execute script file. |
exit
|
Exit the engine. |
fadein
|
fadein {time r g b} |
fadeout
|
fadeout {time r g b} |
filesystem_buffer_size
|
Size of per file buffers. 0 for none |
find
|
Find concommands with the specified string in their name/help text. |
fire_absorbrate
|
|
fire_dmgbase
|
|
fire_dmginterval
|
|
fire_dmgscale
|
|
fire_extabsorb
|
|
fire_extscale
|
|
fire_growthrate
|
|
fire_heatscale
|
|
fire_incomingheatscale
|
|
fire_maxabsorb
|
|
firetarget
|
|
firstperson
|
Switch to firstperson camera. |
fish_debug
|
Show debug info for fish |
fish_dormant
|
Turns off interactive fish behavior. Fish become immobile and unresponsive. |
flex_expression
|
|
flex_looktime
|
|
flex_maxawaytime
|
|
flex_maxplayertime
|
|
flex_minawaytime
|
|
flex_minplayertime
|
|
flex_rules
|
Allow flex animation rules to run. |
flex_smooth
|
Applies smoothing/decay curve to flex animation controller changes. |
flex_talk
|
|
flush
|
Flush cache memory. |
flush_unlocked
|
Flush unlocked cache memory. |
fog_color
|
|
fog_colorskybox
|
|
fog_enable
|
|
fog_enable_water_fog
|
|
fog_enableskybox
|
|
fog_end
|
|
fog_endskybox
|
|
fog_override
|
|
fog_start
|
|
fog_startskybox
|
|
force_centerview
|
|
+forward
|
|
-forward
|
|
fov
|
Change players FOV |
free_pass_peek_debug
|
|
fs_printopenfiles
|
Show all files currently opened by the engine. |
fs_warning_level
|
Set the filesystem warning level. |
func_break_max_pieces
|
|
func_breakdmg_bullet
|
|
func_breakdmg_club
|
|
func_breakdmg_explosive
|
|
g_debug_angularsensor
|
|
g_debug_doors
|
|
g_debug_ragdoll_removal
|
|
g_debug_ragdoll_visualize
|
|
g_debug_trackpather
|
|
g_debug_transitions
|
Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities |
g_debug_vehiclebase
|
|
g_debug_vehicledriver
|
|
g_debug_vehicleexit
|
|
g_debug_vehiclesound
|
|
g_jeepexitspeed
|
|
g_Language
|
|
g_ragdoll_fadespeed
|
|
g_ragdoll_lvfadespeed
|
|
g_ragdoll_maxcount
|
|
gameui_activate
|
|
gameui_allowescape
|
|
gameui_hide
|
|
gameui_preventescape
|
|
getpos
|
dump position and angles to the console |
give
|
Give item to player. Arguments |
gl_clear
|
|
global_set
|
global_set <globalname> <state> |
god
|
Toggle. Player becomes invulnerable. |
+graph
|
|
-graph
|
|
-grenade1
|
|
+grenade1
|
|
-grenade2
|
|
+grenade2
|
|
groundlist
|
Display ground entity list <index> |
heartbeat
|
|
help
|
Find help about a convar/concommand. |
hideconsole
|
Hide the console. |
hidehud
|
|
hidepanel
|
Hides a viewport panel <name> |
hideradar
|
Hides HUD radar |
hl2_episodic
|
|
host_framerate
|
Set to lock per-frame time elapse. |
host_limitlocal
|
Apply cl_cmdrate and cl_updaterate to loopback connection |
host_map
|
Current map name. |
host_profile
|
|
host_runofftime
|
Run off some time without rendering/updating sounds |
host_showcachemiss
|
Print a debug message when the client or server cache is missed. |
host_sleep
|
Force the host to sleep a certain number of milliseconds each frame. |
host_speeds
|
Show general system running times. |
host_timescale
|
Prescale the clock by this amount. |
host_writeconfig
|
Store current settings to config.cfg (or specified .cfg file). |
hostage_debug
|
Show hostage AI debug information |
hostport
|
Host game server port |
hud_autoreloadscript
|
Automatically reloads the animation script each time one is ran |
hud_centerid
|
|
hud_classautokill
|
Automatically kill player after choosing a new playerclass. |
hud_deathnotice_time
|
|
hud_drawhistory_time
|
|
hud_fastswitch
|
|
hud_jeephint_numentries
|
|
hud_reloadscheme
|
Reloads hud layout and animation scripts. |
hud_saytext_time
|
|
hud_showtargetid
|
|
hurtme
|
Hurts the player. Arguments |
impulse
|
|
incrementvar
|
Increment specified convar value. |
invnext
|
|
invprev
|
|
ip
|
Overrides IP for multihomed hosts |
+jlook
|
|
-jlook
|
|
joy_advanced
|
|
joy_advaxisr
|
|
joy_advaxisu
|
|
joy_advaxisv
|
|
joy_advaxisx
|
|
joy_advaxisy
|
|
joy_advaxisz
|
|
joy_autosprint
|
Automatically sprint when moving with an analog joystick |
joy_diagonalpov
|
POV manipulator operates on diagonal axes, too. |
joy_forwardsensitivity
|
|
joy_forwardthreshold
|
|
joy_name
|
|
joy_pitchsensitivity
|
|
joy_pitchthreshold
|
|
joy_sidesensitivity
|
|
joy_sidethreshold
|
|
joy_wingmanwarrier_centerhack
|
Wingman warrior centering hack. |
joy_wingmanwarrier_turnhack
|
Wingman warrior hack related to turn axes. |
joy_yawsensitivity
|
|
joy_yawthreshold
|
|
joyadvancedupdate
|
|
joystick
|
|
jpeg
|
Take a jpeg screenshot |
jpeg_quality
|
jpeg screenshot quality. |
+jump
|
|
-jump
|
|
kdtree_test
|
Tests spatial partition for entities queries. |
key_findbinding
|
Find key bound to specified command string. |
key_listboundkeys
|
List bound keys with bindings. |
key_updatelayout
|
Updates game keyboard layout to current windows keyboard setting. |
kick
|
Kick a player by name. |
kickid
|
Kick a player by userid or uniqueid, with a message. |
kill
|
kills the player |
killserver
|
Shutdown the server. |
+klook
|
|
-klook
|
|
lastinv
|
|
+left
|
|
-left
|
|
light_crosshair
|
Show texture color at crosshair |
linefile
|
Parses map leak data from .lin file |
list
|
List cached servers. |
listdemo
|
List demo file contents. |
listid
|
Lists banned users. |
listip
|
List IP addresses on the ban list. |
listmodels
|
List loaded models. |
load
|
Load a saved game. |
lod_Enable
|
|
lod_TransitionDist
|
|
log
|
Enables logging to file, console, and udp < on | off >. |
logaddress_add
|
Set address and port for remote host <ip |
logaddress_del
|
Remove address and port for remote host <ip |
logaddress_delall
|
Remove all udp addresses being logged to |
logaddress_list
|
List all addresses currently being used by logaddress. |
+lookdown
|
|
-lookdown
|
|
lookspring
|
|
lookstrafe
|
|
+lookup
|
|
-lookup
|
|
lservercfgfile
|
|
m_customaccel
|
Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula |
m_customaccel_exponent
|
Mouse move is raised to this power before being scaled by scale factor. |
m_customaccel_max
|
Max mouse move scale factor, 0 for no limit |
m_customaccel_scale
|
Custom mouse acceleration value. |
m_filter
|
Mouse filtering (set this to 1 to average the mouse over 2 frames). |
m_forward
|
Mouse forward factor. |
m_mouseaccel1
|
Windows mouse acceleration initial threshold (2x movement). |
m_mouseaccel2
|
Windows mouse acceleration secondary threshold (4x movement). |
m_mousespeed
|
Windows mouse speed factor (range 1 to 20). |
m_pitch
|
Mouse pitch factor. |
m_side
|
Mouse side factor. |
m_yaw
|
Mouse yaw factor. |
map
|
Start playing on specified map. |
map_background
|
Runs a map as the background to the main menu. |
map_commentary
|
Start playing, with commentary, on a specified map. |
map_edit
|
|
map_noareas
|
Disable area to area connection testing. |
map_setbombradius
|
Sets the bomb radius for the map. |
map_showbombradius
|
Shows bomb radius from the center of each bomb site and planted bomb. |
map_showspawnpoints
|
Shows player spawn points (red=invalid) |
mapcyclefile
|
|
maps
|
Displays list of maps. |
mat_antialias
|
|
mat_autoexposure_max
|
|
mat_autoexposure_min
|
|
mat_bloomamount_rate
|
|
mat_bloomscale
|
|
mat_bufferprimitives
|
|
mat_bumpbasis
|
|
mat_bumpmap
|
|
mat_camerarendertargetoverlays
ize |
|
mat_clipz
|
|
mat_compressedtextures
|
|
mat_configcurrent
|
show the current video control panel config for the material system |
mat_crosshair
|
|
mat_debug
|
|
mat_debug_autoexposure
|
|
mat_debug_postprocessing_effec
ts |
|
mat_debug_process_halfscreen
|
|
mat_debugalttab
|
|
mat_debugdepth
|
|
mat_debugdepthmode
|
|
mat_debugdepthval
|
|
mat_debugdepthvalmax
|
|
mat_depthbias_decal
|
|
mat_depthbias_normal
|
|
mat_diffuse
|
|
mat_disable_bloom
|
|
mat_drawflat
|
|
mat_drawwater
|
|
mat_dxlevel
|
|
mat_dynamic_tonemapping
|
|
mat_edit
|
|
mat_envmapsize
|
|
mat_envmaptgasize
|
|
mat_fastnobump
|
|
mat_fastspecular
|
Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. |
mat_fillrate
|
|
mat_filterlightmaps
|
|
mat_filtertextures
|
|
mat_force_bloom
|
|
mat_force_tonemap_scale
|
|
mat_forceaniso
|
|
mat_forcedynamic
|
|
mat_forcehardwaresync
|
|
mat_forcemanagedtextureintohar
dware |
|
mat_frame_sync_enable
|
|
mat_frame_sync_force_texture
|
Force frame syncing to lock a managed texture. |
mat_framebuffercopyoverlaysize
|
|
mat_fullbright
|
|
mat_hdr_enabled
|
|
mat_hdr_level
|
Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. |
mat_hdr_manual_tonemap_rate
|
|
mat_hdr_tonemapscale
|
|
mat_hdr_tonemapscale_max
|
|
mat_hdroverbrightrange
|
|
mat_hsv
|
|
mat_info
|
Shows material system info |
mat_leafvis
|
Draw wireframe of current leaf |
mat_levelflush
|
|
mat_loadtextures
|
|
mat_luxels
|
|
mat_maxframelatency
|
|
mat_measurefillrate
|
|
mat_mipmaptextures
|
|
mat_monitorgamma
|
monitor gamma (typically 2.2 for CRT and 1.7 for LCD) |
mat_norendering
|
|
mat_normalmaps
|
|
mat_normals
|
|
mat_parallaxmap
|
|
mat_picmip
|
|
mat_proxy
|
|
mat_reducefillrate
|
|
mat_reloadallmaterials
|
|
mat_reloadmaterial
|
|
mat_reloadtextures
|
|
mat_reversedepth
|
|
mat_savechanges
|
saves current video configuration to the registry |
mat_setvideomode
|
sets the width, height, windowed state of the material system |
mat_shadowstate
|
|
mat_show_ab_hdr
|
|
mat_show_histogram
|
|
mat_show_texture_memory_usage
|
Display the texture memory usage on the HUD. |
mat_showcamerarendertarget
|
|
mat_showenvmapmask
|
|
mat_showframebuffertexture
|
|
mat_showlightmapcomponent
|
0 |
mat_showlightmappage
|
|
mat_showlowresimage
|
|
mat_showmaterials
|
Show materials. |
mat_showmaterialsverbose
|
|
mat_showmiplevels
|
|
mat_showtextures
|
Show textures. |
mat_showwatertextures
|
|
mat_slopescaledepthbias_decal
|
|
mat_slopescaledepthbias_normal
|
|
mat_softwarelighting
|
|
mat_softwareskin
|
|
mat_specular
|
Enable/Disable specularity for perf testing. Will cause a material reload upon change. |
mat_spewvertexandpixelshaders
|
print all vertex and pixel shaders currently loaded to the console |
mat_stub
|
|
mat_suppress
|
Supress a material from drawing |
mat_surfaceid
|
|
mat_surfacemat
|
|
mat_texture_limit
|
If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying |
-mat_texture_list
|
|
+mat_texture_list
|
|
mat_texture_list
|
For debugging, show a list of used textures per frame |
mat_texture_list_all
|
If this is nonzero, then the texture list panel will show all currently-loaded textures. |
mat_texturelist_directories
|
|
mat_texturelist_files
|
|
mat_tonemapping_occlusion_use_
stencil |
|
mat_trilinear
|
|
mat_viewportscale
|
|
mat_vsync
|
Force sync to vertical retrace |
mat_wateroverlaysize
|
|
mat_wireframe
|
|
mat_yuv
|
|
maxplayers
|
Change the maximum number of players allowed on this server. |
mem_dumpstats
|
Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) |
mem_force_flush
|
Force cache flush of unlocked resources on every alloc |
memory
|
Print memory stats. |
menuselect
|
|
minisave
|
Saves game (for current level only!) |
mod_forcedata
|
Forces all model file data into cache on model load. |
mod_load_async
|
|
mod_test_mesh_not_available
|
|
mod_test_not_available
|
|
mod_test_verts_not_available
|
|
mod_trace_load
|
|
motdfile
|
The MOTD file to load. |
+movedown
|
|
-movedown
|
|
+moveleft
|
|
-moveleft
|
|
+moveright
|
|
-moveright
|
|
+moveup
|
|
-moveup
|
|
mp3
|
Show/hide mp3 player UI. |
mp_allowNPCs
|
|
mp_autocrosshair
|
|
mp_buytime
|
How many minutes after round start players can buy items for. |
mp_decals
|
|
mp_defaultteam
|
|
mp_disable_autokick
|
Prevents a userid from being auto-kicked |
mp_facefronttime
|
After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. |
mp_fadetoblack
|
fade a player's screen to black when he dies |
mp_falldamage
|
|
mp_feetyawrate
|
How many degrees per second that we can turn our feet or upper body. |
mp_forcerespawn
|
|
mp_humanteam
|
Restricts human players to a single team {any, CT, T} |
mp_ik
|
Use IK on in-place turns. |
mp_logdetail
|
Logs attacks. Values are |
mp_playerid_delay
|
Number of seconds to delay showing information in the status bar |
mp_playerid_hold
|
Number of seconds to keep showing old information in the status bar |
mp_restartgame
|
If non-zero, game will restart in the specified number of seconds |
mp_teamlist
|
|
mp_teamoverride
|
|
mp_teamplay
|
|
mp_timelimit
|
game time per map in minutes |
mp_weaponstay
|
|
muzzleflash_light
|
|
name
|
Current user name |
nav_analyze
|
Re-analyze the current Navigation Mesh and save it to disk. |
nav_area_bgcolor
|
RGBA color to draw as the background color for nav areas while editing. |
nav_avoid
|
Toggles the 'avoid this area when possible' flag used by the AI system. |
nav_begin_area
|
Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and |
nav_build_ladder
|
Attempts to build a nav ladder on the climbable surface under the cursor. |
nav_check_connectivity
|
Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). |
nav_check_file_consistency
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Scans the maps directory
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